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A localized version for the Japanese market was published by Electronic Arts Japan on December 23, 2004.

However, Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.

Throughout the next year after the release of the site, new content would be revealed.

This content included information on species and locations, new images and movies of different game elements, and 360-degree Quick Time VR panoramas of different locations.

Also, on November 7, 2003 it was announced that the first player had unlocked a Force-sensitive character slot needed to become a Jedi.

On November 7, 2003, An Empire Divided was released in Europe.

A new official site launched on the same day, which placed more of an emphasis on the community of the game.

It included new screen shots, movies, an updated FAQ, concept art, development team members' profiles, features about the game, and a new forum.

This represented one of the largest ever fan communities amassed for any game prior to retail availability.

With a Star Wars license and veteran designer Raph Koster at the helm, expectations among gamers ran high during the development of Galaxies.

After reaching the shuttle bay, the player was allowed to choose a starting planet, then city.

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